Kellie Hucker

Senior Technical Artist & Game Development Leader

Home | Unity | Unreal | Maya | Cocos Creator | Python | Contact

About Me

I am a senior technical artist with deep experience building and modernizing real-time art, animation, and FX pipelines for Unity-based games and land-based slot content. I specialize in translating artistic vision into performant, scalable systems by combining shader development, tooling, and workflow design to support both artists and engineers.

My experience includes real-time animation and FX systems, custom HLSL shader development (sprite animation, flipbooks, recoloring, glow effects, UV scrolling), and reusable component-driven workflows that reduce reliance on baked animation and image-sequence pipelines. I regularly build artist-facing tools to accelerate production, including Bezier path animation utilities, asset validation and cleanup tools, and standardized texture import and preset systems.

I have extensive hands-on experience with Unity, shader and particle systems, UI workflows, high-resolution asset integration, and performance-conscious content pipelines for both mobile and high-end cabinet hardware. I collaborate closely with engineers and artists to identify bottlenecks, speed up iteration, and deliver maintainable solutions backed by clear technical documentation and best practices.

Throughout my career, I have contributed to and supported live products across various genres, including casual and casino games, at studios such as Ainsworth, PeopleFun, Self Aware Games, and Zynga. I have worked on titles such as Wordscapes, Big Fish Casino, Poker, Farmville, and Spore.

I bring a calm, systems-oriented approach to complex production environments and thrive in roles that value clarity, craftsmanship, and collaboration.

Mahalo,
Kellie Hucker

My Core Skills

© Kellie Hucker, 2026 Kellie Hucker Logo